
Snake and Apple
Charm serpents. Save apples.
Snake and Apple is a rhythm defense orchard: autonomous serpents hunt scattered apples while you charm them on a moving beat. Tap the green zone as the ball crosses it, swipe to lure hungry heads, stack Perfect charms into sleep, and spend orchard coins on timed tools when the field gets crowded. Endless levels add another serpent each stage — keep enough apples and hit the score target before the harvest is gone.
HOW THE BEAT WORKS
A beat bar sits under the HUD with a moving green zone and a bouncing ball. Tap when the ball overlaps the zone for Perfect charm or Good rhythm points; miss and the ball speed resets. After enough Perfect charms in a row, serpents fall asleep so you can tap them for bonus lure. Between hits the zone can hide for a few laps — Wait for beat zone — then return hotter as levels climb. Drum taps on the beat also restore stamina so you can keep swiping.
SWIPE LURE AND STAMINA
Swipe toward a serpent to spend stamina and pull it off an apple path. No stamina means No stamina — hit the drum! Stamina regenerates slowly and jumps on Perfect / Good drum hits. Strong and good repulses shove heads farther; timing matters more than spam. When serpents are asleep, tap them directly for free charms before they wake.
APPLES, QUOTA, SCORE
Each level scatters more apples as the stage rises. You must leave at least the quota alive — shown as Apples left versus keep quota — and fill the SCORE target with beat points and lure bonuses. Eat events flash Apple eaten!; clear screens celebrate Harvest saved! or mourn Orchard lost! First clears pay coin rewards; later clears keep the orchard loop going without double-paying the same stage.
ENDLESS SERPENTS
Level n fields n serpents with rising speed, tighter beat windows, and higher score targets. There is no fixed twenty-level cap in the shipped endless climb — Best level and Best score track how far your harvest held. Multi-hue serpents share the orchard so you read threats at a glance while the camera stays locked on the playfield.
ORCHARD SHOP
Open Orchard shop from home or mid-run when you have coins. Timed tools: Apple veil (hide apples), Fence posts (block paths), Slow drum (slow all serpents), Cloak cover (cover apples), Mirror confuse (confuse serpents). Instant tools: Noise horn (scare all away) and Sleep bell (sleep all plus free charm taps). Buy only what the next wave needs — coins also drop as pickups during play.
HOME AND FLOW
Home shows the Snake and Apple wordmark, tagline Guard scattered apples. Charm endless serpents!, Play, Orchard shop, best level, and language wheel. Play drops into the orchard with HUD for apples, serpents, coins, score, run/best, and stamina. Pause returns through Retry / Menu. Eight languages ship in the dictionary picker. Soft SFX mark beats, charms, eats, and shop buys — no cluttered settings maze.
WHO IT IS FOR
Players who like rhythm timing mixed with light tower-defense instincts, casual orchard aesthetics, and short endless climbs. Portrait and landscape fill the viewport. Offline after first load for the main loop; scores stay on device.
FAIR SCOPE
Serpents are autonomous — you charm and lure, you do not draw the snake body like a classic eat-yourself arcade. Shop tools are temporary aids, not permanent god-mode. The beat ball and zone are the skill check; spam tapping outside the zone costs momentum.
Snake and Apple keeps the familiar package name while delivering Charm the Serpent gameplay — defend the harvest on the beat, swipe with stamina, sleep the line, and spend coins in the Orchard shop.
Features
- Protect scattered apples from endless serpents
- Drum rhythm — tap when ball hits green zone
- Swipe to lure serpents — stamina limits charms
- Level clear fireworks, stars, and first-clear coin rewards
- Orchard shop with timed consumables
- Coin pickups and score ranking
- Eight languages
What's new
1.0.13 regenerates every Snake and Apple store asset from the shipped orchard Canvas. Tap the moving green beat zone to charm autonomous serpents, swipe with stamina to lure them off apples, stack Perfect charms into sleep, and spend coins on Apple veil, Fence posts, Noise horn, Slow drum, Cloak cover, Sleep bell, and Mirror confuse. Endless levels add one serpent per stage with rising score and quota goals. Home stays Play + Orchard shop with best level tracking — not a settings-app menu. Icon, hero, phone/tablet/TV/Wear screenshots, and Apple packs rebuilt from live boards. Eight-language listing written from real Charm the Serpent flows (no stub “Initial release”).
Screenshots
Ratings and comments
Leaderboard
Scores come straight from the game. Nicknames are chosen by players.
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