
Meadowlot
Grow, raise, harvest, and trade on your meadow
Meadowlot is a cozy isometric farm simulation on a pan-able 2.5D meadow. Till grass into soil, plant and water wheat, carrots, tomatoes, corn, pumpkins, and strawberries through a gentle day cycle, then harvest for coin. Raise chickens, sheep, cows, and pigs for eggs, wool, milk, and truffles. Stock the pond with tilapia, catfish, trout, and koi, and sell surplus when the traveling merchant arrives with a market countdown on the HUD.
Campaign quests guide early expansion while sandbox play lets you keep growing without a hard stop. Housing caps and livestock sell options keep the farm readable as it fills. Quality-aware selling and a scrollable sell list make merchant visits practical. Tool fail toasts and onboard tips explain tilling, watering, and feeding without leaving the meadow world. Esc opens pause; language labels cover eight dictionaries; shop strings are fully internationalized.
The presentation stays on one Canvas 2D surface. Camera pan covers the whole meadow on phones and desktops without letterboxing. Hit areas sync the pointer cursor. Net-worth season and all-time leaderboards use the shared Tyttoot platform API; contact mail validates email before submit. Setting
Meadowlot is original meadow art and layout — genre inspiration from farm sims is fine, but the isometric blocks, merchant loop, and animal set are built for this project. Store icons show a barn, wheat plot, chicken, and pond without letters or score badges. Screenshots use English HUD glyphs scattered for store policy so marketing never ships readable machine copy.
Play the farm offline; boards and contact need a network connection. No account is required to plant the first seeds. Whether you are clearing the first wheat rows or chasing a high net-worth run with koi and strawberries, the same calm meadow loop stays consistent from splash through merchant trade.
Between days the hub keeps meadow chrome: continue into the farm, open quests, check boards, read help, adjust settings, or send contact. Ads may appear on loss according to the platform contract without replacing the farming loop. If you want a short skillful session of till-water-harvest-sell, or a longer evening expanding pens and ponds, Meadowlot is built for both paces.
This listing describes the shipped Meadowlot experience: isometric pan farm, six crops, four livestock with products, four fish, traveling merchant, campaign quests, sandbox growth, net-worth boards, eight languages, help, settings, and contact — all on a full-viewport canvas tuned for every screen size.
Release 1.0.7 refreshes marketing from the live :9000 canvas so gallery and Play form factors match the farm you actually play, including merchant HUD, animal pens, pond stock, and quest tips. Crops, animals, fish, merchant trade, quests, and eight-language UI remain part of the complete Meadowlot package.
Features
- Isometric farm you can pan across every screen size
- Plant, water, and harvest six crop types
- Raise chickens, cows, sheep, and pigs for products
- Stock the pond with trout and koi
- Traveling merchant shop and campaign quests
- Net-worth leaderboard with season and all-time tabs
- Eight languages on Canvas 2D — original meadow art
What's new
Version 1.0.7 refreshes Meadowlot App Store and gallery marketing to match the shipped isometric farm canvas. New icon shows barn, wheat plot, chicken, and pond without letters or badges. Eight screenshots cover meadow hub, tilling, crops, pens, pond, merchant visit, quests, and settings — English HUD glyphs only, scattered for store policy. Hero, spotlight, and opaque App Store / Mac icons were recomposed. Full description covers six crops, four livestock products, four fish, traveling merchant, campaign quests, sandbox growth, net-worth leaderboards, help, settings, contact, and eight languages. Gameplay and saves are unchanged; this update is art and listing for store and tyttoot.com publish readiness.
Screenshots
Ratings and comments
Leaderboard
Scores come straight from the game. Nicknames are chosen by players.









