Shadow Memory

Shadow Memory

Memory maze: watch, forget the walls, escape in the dark.

PuzzleVersion 1.0.6

Shadow Memory is a tense memory-maze score attack designed for quick, replayable mobile sessions. Every round begins with a clear look at the labyrinth: soft chalk walls, ink-void floors, and a glowing ember exit. You are given only a few seconds to memorize the layout. A countdown then fades the map until the walls and exit vanish and only your walker remains. From that moment you navigate by recall alone—swipe up, down, left, or right, one cell at a time—and race a blind timer toward freedom.

Early stages keep mazes compact with a generous vision radius around you, so a forgotten corner still peeks back into view. Climb the stage ladder and the corridors grow crueler. Dead ends multiply. Fake paths appear: tiles that looked like safe floor while you were watching become solid walls after the fade. At the highest bands, portal pairs warp you across the grid, forcing you to remember not just geometry but teleport links.

Scoring rewards calm skill. Escaping a maze awards a base score, then bonuses for leftover blind time, efficient step counts, and a clean run without wall bumps. Chain escapes in an endless run to stack points, or jump into Stages to practice a specific difficulty band. The Daily Challenge locks every player to the same UTC maze seed so leaderboard rankings stay fair.

The home screen is not a settings app. It is an ink-void corridor hub. Step through the ember gate to play, open the chalk map for stages, flip the hourglass for the daily seed, and check the stone tablet for rankings. The oil lamp opens settings and the worn book opens help—same palette, same props, same atmosphere from splash to game over.

Visuals ship as sprite atlases only: walker walk cycles, tile sheets, portal rings, hub props, and footstep FX. There is no canvas-path placeholder art for characters or walls. Cosmetics such as skins, maze themes, and footstep effects unlock with score milestones. Shadow Memory never sells hints, never sells map reveals, and never lets you pay to skip the memory phase.

Play offline-first with optional online seasons and all-time boards through the tyttoot platform leaderboard. Eight languages ship in the dictionary. If you like brain games that punish distraction and reward quiet recall, Shadow Memory turns forgetting itself into the boss fight—and makes every successful escape feel earned.

Controls stay simple on purpose: one finger, four directions, no virtual joystick cluttering the field. Fail a blind timer and the run ends, but you can retry immediately—perfect for short sessions on a commute. Accessibility-minded players can use keyboard arrows on desktop previews. The camera stays locked to a crisp top-down grid so every cell reads clearly during the observe phase and stays honest when the fog of recall closes in.

Whether you chase a personal best, clear Stage 20 portals, or fight for daily #1, Shadow Memory is built around a single addictive idea: the map you saw is gone, and the only copy left is in your head.

Features

  • Observe then blind memory maze runs
  • Vision radius shrinks by level
  • Fake paths and teleport portals at high levels
  • Daily shared seed challenge
  • Cosmetic unlocks only — never pay to win

What's new

1.0.0 — Welcome to Shadow Memory. Watch the chalk labyrinth, survive the fade, and escape by memory alone with one-finger swipes. Climb twenty stages as vision shrinks and traps appear—fake floors, dead ends, and teleport portals. Compete on a shared daily maze seed, chase season and all-time boards, and unlock cosmetic skins without pay-to-win shortcuts. Built as a full Canvas game with sprite-sheet animation, eight languages, and an in-world corridor hub instead of a generic menu. Thanks for playing—share a clip of your blind escape and climb the boards.

Screenshots

  • Shadow Memory — screenshot 1
  • Shadow Memory — screenshot 2
  • Shadow Memory — screenshot 3
  • Shadow Memory — screenshot 4
  • Shadow Memory — screenshot 5
  • Shadow Memory — screenshot 6

Ratings and comments

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