Pulse Fighter

Pulse Fighter

Sprite arena martial arts

Arena fighter with ten sprite martial artists, Perfect Dodge, Pulse Burst, Quick Bout, Stage Ladder, Training Dummy, and Rival Gauntlet.

53 plays · 16 views · last 12 months

ArcadeVersion 1.0.47

Pulse Fighter is an arena fighting game built for short bouts and readable martial-arts timing. You pick a sprite fighter, step onto illustrated stages, and mix light hits, heavy blows, specials, jumps, crouches, and dodges. Time a dodge in the Perfect window to fill Pulse faster, then spend a full meter on Pulse Burst — a flashy finisher with camera punch feedback. The round clock and health bars stay on the Canvas HUD so every clash reads at a glance.

Ten original martial artists share the roster: Ronin (samurai), Shade (ninja), Hex (wizard), Gronk (monster), Rex (beast king), Fin (aqua), Titan (knight), Ember (flame), Cog (robot), and Sprout (plant). Each has a unique silhouette and three costumes. The default outfit is always available; extra costumes unlock as you earn stars on Stage Ladder. Home is an arena hub with hotspots for Play, Stages, Leaderboard, Help, Settings, and Contact — not a stacked settings-app menu.

Four modes cover different session lengths. Quick Bout is a single timed round against an AI rival. Stage Ladder climbs Neon Dojo, Rooftop Dusk, Beach Ring, Subway Gym, and Lantern Court as stars unlock later rings. Training Dummy lets you practice the move list without a loss. Rival Gauntlet strings four opponents so meter management and Perfect Dodges matter across the run. Rival labels use the platform name pool when the network is available.

Combat is 2D side-view on a full-viewport Canvas. Portrait and landscape both rebuild the ring, HUD, and hub — no letterbox bars and no rotate-device gate. Light attacks build combo and Pulse. Heavy hits trade speed for knockback. Specials cost cooldown. Jump attacks act as overheads; crouch attacks hit low. Help lists every move in eight languages: English, Vietnamese, Traditional Chinese, Simplified Chinese, Japanese, Spanish, Hindi, and French.

Settings store sound effects, background music, language, and nickname on the device. After assets load you can play offline. Season and all-time leaderboards use the shared tyttoot platform when the network is available; scores submit after a bout if you registered a name. Contact sends a note with the project id so support can trace Pulse Fighter.

Tips: bait a heavy, Perfect-dodge, then Burst. Save Burst for later gauntlet rounds. Unlock costumes with ladder stars instead of repeating one dummy forever. Watch the round timer — a late Burst can still steal a round. Store gallery shots are composed from the same Canvas sprites and stage JPGs you play, so marketing art matches the shipped arena.

Short sessions fit a single Quick Bout; longer sessions climb the five-stage ladder and chase gauntlet clears. Sprite atlases drive fighters; stages use illustrated JPG backdrops. Keyboard and pointer work on large screens; touch uses on-ring buttons sized for thumbs. Accessibility: large hit targets, contrast HUD on dark arena palettes, skippable splash, and language switch without leaving the hub. Progress stays local. Pulse Fighter is original arena combat with cel-shade street-fight art unique to this roster — not a copy of famous fighting-game brands.

On desktop the ring still fills the window; hub hotspots reflow. Nickname length follows the platform cap. Mobile ads, when enabled in a store build, follow the platform ten-minute gate plus bout-complete action and do not cut an active round. Splash leaves quickly so you can reach the arena hub without blocking dictionary load.

Features

  • Ten martial artists with sprite atlases
  • Illustrated stage backgrounds
  • Quick Bout, Stage Ladder, Training Dummy, Rival Gauntlet
  • Perfect Dodge and Pulse Burst meter
  • Season leaderboard and 8 languages

What's new

1.0.43 — Pulse Fighter App Store listing and What's New refresh. What this listing build covers: • Full descriptions and What's New in eight languages: English, Vietnamese, Traditional Chinese, Simplified Chinese, Japanese, Spanish, Hindi, and French. • Gameplay copy matches the shipped Canvas: ten sprite fighters, three costumes each, Quick Bout, Stage Ladder, Training Dummy, Rival Gauntlet, Perfect Dodge, Pulse Burst, jump overheads, and crouch lows. • Five illustrated stages — Neon Dojo, Rooftop Dusk, Beach Ring, Subway Gym, Lantern Court — unlock with ladder stars. • Gallery and icons are recomposed from compose-icon / compose-screenshots on the source server so store shots match the arena hub. Reminder: register a nickname to submit scores after a bout. Progress stays on device offline after the first asset load. Thank you for stepping into the Pulse Fighter ring.

Screenshots

  • Pulse Fighter — screenshot 1
  • Pulse Fighter — screenshot 2
  • Pulse Fighter — screenshot 3
  • Pulse Fighter — screenshot 4
  • Pulse Fighter — screenshot 5
  • Pulse Fighter — screenshot 6

Ratings and comments

Loading…
Loading…

You may also like