Timeline — page 3

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  1. Blog

    Corner Match: plan your route, skip the decoys, keep your item

    Items are picked up the moment you step on them and delivered the moment you stand next to a corner. How that shapes your route, what blockers and power-ups do, and how Kids mode differs.

  2. Blog

    Bone Toss: read the wind, take your step, dodge the bone thieves

    Dog and Cat each start with 100 HP and every hit takes 25 to 35. How wind, the one step per turn and the bird, squirrel and pigeon in the middle decide a match.

  3. Blog

    Fish Shooter: make every net count in a 60-second round

    Each net takes one point off one fish, the clock stops only for Time Freeze, and big fish pay only if you finish them. How to aim, what to buy first, and when to chase a boss.

  4. Blog

    Tide Cast: your rod decides how deep you can fish

    Your starter rod reaches 42% of the depth, but the Myth Tide King lives below 88%. How the cast, hook and reel loop, upgrades and the Fishdex fit together.

  5. Blog

    Cozy Snooze: stars, doors and how to keep the Booplings out

    Your bed pays 4 stars every 2 seconds, the first Booplings knock after about 18 seconds, and the night only ends badly if one reaches your bed. How a level works and what to build first.

  6. Blog

    Lucky Wheel: a decision wheel for lunch, chores and who goes first

    Type your options, tap the wheel and let it pick. How the four modes work, how to build your own wheels, and a few ways to use it at home, in class and with friends.

  7. Blog

    Marble Breaker: matches, combos and the eight paths

    Three of a colour pop, the chain only gets longer when your shot doesn't match, and the combo keeps climbing as long as every shot lands a match. How the eight levels and the scoring work.

  8. Blog

    Army Defense: how gold, income and summon limits decide the battle

    You start with 120 gold and 35 income every 10 seconds. How summoning raises your income, why miners pay off, and what the AI gets on Normal and Hard.

  9. Blog

    Blast Maze: fuses, chain reactions and the three kinds of foes

    A bomb waits 2.5 seconds, its flames stop at the first crate, and the exit stays shut until every foe is gone. How the twelve stages work and how to clear them safely.

  10. Blog

    Which Tyttoot games are on iPhone, iPad and Mac

    Four of our games are live on the App Store, and two of them also run on Mac. The list, what each one is, and where to find the right store button.

  11. Blog

    Halloween 2026: two ghostly games, zero scares

    Our Halloween theme is live until October 31. Two friendly ghost-themed picks — an archery game and a pretend ghost radar — plus where to find more.