Timeline — page 4
New games, updates, videos and posts in one feed. Follow us to get them first.
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Blog
Minesweeper in the bunker: flags, chords and safe clears
The classic logic minefield on a grid sized to your screen. How to set columns and density, what chord-open does, and the reasoning that keeps you safe.
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Blog
Sliding Picture: a calm method for solving any sliding puzzle
Twelve scenic pictures, three board sizes and one empty space. How the game works and a row-by-row method that gets you to a finished picture every time.
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Brick Blitz: why linked glass bricks fall differently
In Brick Blitz, bricks hold on to their neighbours. How cluster gravity, row clears that change links, the four modes and the campaign crowns work.
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Blog
Can You Spot: four ways to find the odd tile faster
One tile in the grid is different. Here is how Classic Climb, Speed Spot, Shade Lab and Zen Spot each test your eyes — and a tip for every mode.
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Blog
Easy Torch: one-tap light on your phone and in the browser
How to use Easy Torch as a flashlight on Android, why the browser version is a screen light, and what the auto-start and battery behaviour do.
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Blog
20482: corner strategy for the Star Forge
Slide, merge, climb from 2 to the Star Core and beyond. The three forge modes, what undo and autosave do, and six habits that build bigger crystals.
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Blog
Double Ninth 2026: play a round with the grandparents
Double Ninth falls on 18 October this year (ninth day of the ninth lunar month). Beyond climbing and chrysanthemums, three gentle games for grandparents and grandchildren together.
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Blog
Flap Stork: a three-parcel pouch and thirty marsh routes
Tap to flap, hold to glide, and deliver exactly what the order asks for. How the pouch, the wind ribbon, the islets and the star ratings work.
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Blog
Catching Mice: timing, targets and leaving the frog alone
A mouse only counts once it leaves its burrow. How the barn campaign, streaks, decoys and shop gear work — and why patience scores more than speed.
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Blog
Jelly Shooter: guns, powers and the jelly roster
Your guns aim themselves — your job is where you stand. Who is who among the rival jellies, what the eight guns and four powers do, and how to last longer.
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Zoolution: merge pets, evolve species, fill the Codex
A 4×4 merge puzzle where every match climbs exactly one tier. How swipes, the once-per-run DNA Mutation and thirty catalogues fit together.
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Blog
IQ vs IQ: the three exam modes and the questions inside
Quick, Standard or Challenge? What each paper asks, the kinds of questions you will meet, and how to use Review to improve.
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Blog
Memory Grove: a moonlit game of watching and remembering
Watch the animal medallions glow, then tap them back in order — or in reverse. Inside Memory Grove's 32 trials, hearts, stars and the Endless Path.
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Blog
Star Gate Maze: one orb, one life, thirty-six mazes
Collect every target, wait for the gate to glow, and do not touch an active hazard. How the waves, hazards and scoring work — and how to stay alive.